Over 50 Golds with Mods. BUY THEM!
Got a ton of Golds hogging up storage space. Let's make it simple, find me in game (add "The Kubasio" to friends list and whisper) give me offer and I will take the item off the list. Or post an offer on the board and I will find you! No matter what this is a first-come-first-serve-no-reasonable-offer-denied-sales-event!
#1 Sundering Skull Recurve Bow of Fortitude
Piercing Dmg: 14-28 (Requires 13 Marksmanship)
Armor Penetration +20% (Chance: 19%)
Inscription: “Let the Memory Live Again”
Halves skill recharge of spells (Chance: 10%)
Health + 30
#2 Adept Earth Staff of Mastery
Halves skill recharge of spells (Chance: 20%)
Energy +10
Earth Dmg:11-22 (Requires 9 Earth Magic)
Halves casting time of Earth Magic Spells (Chance: 20%)
Inscription: “Hale and Hearty”
Energy +5 (while Health is above 50%)
#3 Wooden Boar Scepter of Memory
Lightning Dmg: 11-22 (Requires 11 Energy Storage)
Halves skill recharge of Energy Storage Spells (Chance: 20%)
Inscription: “Hale and Hearty”
Energy +5 (while Health is above 50%)
#4 Insightful Earth Staff of Defense
Halves skill recharge of spells (Chance: 16%)
Energy +8
Earth Dmg: 10-17 (Requires 5 Earth Magic)
Reduces Deep Wound duration on you by 20% (Stacking)
Energy +5
Armor +5
#5 Accursed Icon
Energy +12 (Requires 10 Curses)
Death Magic +1 (19% chance while using skills)
#6 Cane
Chaos Dmg: 11-22 (Requires 12 Illusion Magic)
Halves skill recharge of spells (Chance: 10%)
#7 Ancient Shield of Fortitude
Armor 16 (Requires 9 Tactics)
Inscription: “Sheltered by Faith”
Received physical damage -2 (while Enchanted)
Health +29
#8 Zodiac Scepter
Dark Dmg: 11-22 (Requires 10 Curses)
Energy +5 (while Health is below 50%)
#9 Insightful Protective Staff of Deathbane
Halves skill recharge of spells (Chance: 18%)
Energy +10
Fire Dmg: 11-21 (Requires 9 Divine Favor)
Energy +4
Inscription: “Don’t Think Twice”
Halves casting time of spells (Chance: 8%)
Dmg +19% (vs. undead)
#10 Hale Dead Staff of Enchanting
Halves skill recharge of spells (Chance: 20%)
Energy +10
Earth Dmg: 11-22 (Requires 11 Earth Magic)
Health +28
Enchantments last 19% longer
Inscription: “Have Faith”
Energy +5 (while Enchanted)
#11 Alem’s Remedy (GREEN)
Energy +15
Dark Dmg: 11-22 (Requires 9 Restoration Magic)
Halves skill recharge of spells (Chance: 20%)
Energy +5 (while Health is above 50%)
Health +30
#12 Zealous Desolation Maul of Fortitude
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
Energy gain on hit: 1
Energy regeneration -1
Inscription: “Strength and Honor”
Damage +15% (while Health is above 50%)
Health +30
#13 Sundering Barrel Hammer of Fortitude
Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
Armor penetration +20% (Chance 19%)
Health +30
Inscription: “Strength and Honor”
Damage +15% (while Health is above 50%)
#15 Raven Staff of Warding
Halves skill recharge of spells (Chance: 20%)
Energy +10
Fire Dmg: 11-22 (Requires 10 Divine Favor)
Halves casting time of spells (Chance: 10%)
Armor +7 (vs. elemental damage)
#16 Hale Jeweled Staff of Shelter
Halves skill recharge of spells (Chance: 20%)
Energy +10
Chaos Dmg: 11-22 (Requires 11 Illusion Magic)
Reduces Deep Wound duration on you by 20% (Stacking)
Health +27
Armor + 7 (vs. physical damage)
#17 Ghostly Staff of Defense
Halves skill recharge of spells (Chance: 20%)
Energy +10
Dark Dmg: 11-22 (Requires 9 Curses)
Reduces Weakness duration on you by 20% (Stacking)
Armor +5
#18 Hale Amber Staff of Pruning
Halves skill recharge of spells (Chance 18%)
Energy +10
Earth Dmg: 11-20 (Requires 8 Earth Magic)
Halves casting time of Smiting Prayer spells (Chance: 19%)
Health + 29
Dmg+ 20% (vs. plants)
#19 Stone Chakram of Swiftness
Energy +12 (Requires 9 Illusion Magic)
Halves casting time of spells (Chance: 10%)
Incription: “Knowing is Half the Battle.”
Armor +5 (while casting)
#20 Icy Feathered Longbow of Fortitude
Cold Dmg: 14-26 (Requires 9 Marksmanship)
Health +30
Inscription: “Vengeance is Mine”
Damage +20% (while Health is below 50%)
#21 Hale Zodiac Staff of Warding
Halves skill recharge of spells (Chance: 20%)
Energy +10
Fire Dmg: 11-22 (Requires 12 Divine Favor)
Halves casting time of Channeling Magic spells (Chance 20%)
Health +30
Armor +7 (vs. elemental damage)
#22 Golden Pillar
Earth Dmg: 11-22 (Requires 11 Earth Magic)
Inscription: “Dance with Death”
Damage +15% (while in a Stance)
#23 Eternal Shield
Armor 16 (requires 9 Strength)
Received physical damage -2 (while in a Stance)
#24 Barbed Shadow Bow of Defense
Piercing Dmg: 15-28 (Requires 13 Marksmanship)
Damage + 14% (while Enchanted)
Lengthens Bleeding duration on foes by 33% (Stacking)
Armor +5
#25 Shadow Bow of Warding
Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Damage + 20% (while Health is below 50%)
Armor +7 (vs. elemental damage)
#26 Fiery Dragon Sword of Deathbane
Fire Dmg: 15-22 (Requires 13 Swordsmanship)
Dmg +19% (vs. undead)
#27 Swift Air Staff of Endurance
Halves skill recharge of spells (Chance: 20%)
Energy +10
Lightning Dmg: 11-22 (Requires 13 Air Magic)
Halves casting time of spells (Chance 10%)
Health +43 (while in a Stance)
Inscription: “I am Sorrow.”
Energy +7 (while hexed)
#28 Vampiric Dead Sword of Swordsmanship
Slashing Dmg: 15-22 (Requires 10 Swordsmanship)
Life stealing: 3
Health regeneration -1
Swordsmanship +1 (19% chance while using skills)
Incsription “Guided by Fate”
Damage +14% (while enchanted)
#29 Zealous Crenellated Scythe of Shelter
Slashing Dmg: 9-41 (Requires 13 Scythe Mastery)
Energy gain on hit: 1
Energy regeneration: -1
Armor +7 (vs. physical damage)
Inscription: “Vengeance is Mine”
Damage +20% (while Health is below 50%)
#30 Icy Ancient Scythe
Cold Dmg: 9-41 (Requires 12 Scythe Mastery)
Inscription: “Guided by Fate”
Damage +15% (while Enchanted)
#31 Amber Staff of Fortitude
Halves skill recharge of spells (Chance: 18%)
Energy +10
Cold Dmg: 10-19 (Requires 8 Water Magic)
Halves casting time of Channeling Magic spells (Chance: 20%)
Health +29
#32 Shadow Bow of Marksmanship
Piercing Dmg: 15-28 (Requires 10 Marksmanship)
Damage +20% (while Health is below 50%)
Marksmanship +1 (18% chance while using skills)
#33 Vampiric Ripper Blade of Enchanting
Slashing Dmg: 15-22 (Requires 13 Swordsmanship)
Life Stealing: 3
Health regeneration -1
Enchantments last 19% longer
Inscription: “Strength and Honor”
Damage +15% (while Health is above 50%)
#34 Crystal Wand of Memory
Chaos Dmg: 11-22 (Requires 12 Inspiration Magic)
Halves skill recharge of Inspiration Magic Spells (Chance: 19%)
Inscription: “Have Faith”
Energy +5 (while enchanted)
#35 Silencing Suntouched Spear of Shelter
Piercing Dmg: 14-27 (Requires 11 Spear Mastery)
Lengthens Dazed duration on foes by 33% (Stacking)
Armor +7 (vs. physical damage)
Inscription: “Don’t Fear the Reaper”
Damage +19% (while Hexed)
#36 Insightful Spinal Staff of Shelter
Halves skill recharge of spells (Chance: 20%)
Energy +10
Dark Dmg: 11-22 (Requires 11 Blood Magic)
Energy +5
Armor +7 (vs. physical damage)
Inscription: “Don’t Think Twice”
Halves casting time of spells (Chance: 10%)
#37 Air Staff of Deathbane
Halves skill recharge of spells (Chance 20%)
Energy +10
Lightning Dmg: 11-22 (Requires 13 Air Magic)
Incription: “Measure for Measure”
Highly Salvageable
Dmg +19% (vs. undead)
#38 Air Wand
Lightning Dmg: 9-14 (Requires 6 Air Magic)
Energy +4
Energy Regeneration -1
#39 Adept Fire Staff of Endurance
Halves skill recharge of spells (Chance 20%)
Energy +10
Fire Dmg: 11-22 (Requires 13 Fire Magic)
Halves casting time of Fire Magic spells (Chance: 19%)
Health +44 (while in a Stance)
Incription: “Show me the money!”
Improved Sale Value
#40 Cyclopian Wand
Cold Dmg: 11-22 (Requires 13 Death Magic)
Inscription: “Hale and Hearty”
Energy +4 (while Health is above 50%)
#41 Adept Water Staff
Halves skill recharge of spells (Chance 20%)
Energy +10
Cold Dmg: 11-22 (Requires 13 Water Magic)
Halves casting time of Water Magic spells (Chance: 19%)
Inscription: “Hale and Hearty”
Energy +5 (while Health is above 50%)
#42 Hale Dead Staff of Smiting Prayers
Halves skill recharge of spells (Chance 20%)
Energy +10
Dark Dmg: 11-22 (Requires 12 Curses)
Smiting Prayer +1
Inscription: “Aptitude not Attitude”
Halves casting time of Curses spells (Chance: 19%)
Health +30
#43 Fiery Battle Axe of Fortitude
Fire Dmg: 6-27 (Requires 9 Axe Mastery)
Health +30
Incription: “Dance with Death”
Damage +15% (while in a stance)
#44 Steel Broadsword of Enchanting
Slashing Dmg: 15-21 (Requires 9 Swordsmanship)
Enchantments last 20% longer
Incription: “Don’t Think Twice”
Halves casting time of spells (Chance: 10%)
#45 Shield of the Lion of Fortitude
Armor: 16 (Requires 9 Strength)
Health +21
Inscription: “Sleep Now in the Fire”
Armor +10 (vs. Fire damage)
#46 Shadow Shield
Armor: 16 (Requires 12 Strength)
Health +30
Received physical damage -5 (Chance 19%)
#47 Silencing Grinning Recurve Bow of Fortitude
Piercing Dmg: 15-28 (Requires 11 Marksmanship)
Damage +15% (vs. Hexed foes)
Lengthens Dazed duration on foes by 33% (Stacking)
Health +30
#48 Shadow Staff of Death Magic
Halves skill recharge of spells (Chance: 20%)
Energy +10
Holy Dmg: 11-22 (Requires 10 Smiting Prayers)
Reduces Cripple duration on you by 20% (Stacking)
Death Magic +1 (19% chance while using skills)
#49 Crippling Chaos Axe of Deathbane
Slashing Dmg: 6-28 (Requires 9 Axe Mastery)
Lengthens Crippled duration on foes by 33% (Stacking)
Dmg +19% (vs. undead)
#50 Cruel Giant Slayers Hammer of Shelter
Blunt Dmg: 19-35 (Requires 12 Hammer Mastery)
Damage +15% (vs. Hexed foes)
Lengthens Deep Wound duration on foes by 33% (Stacking)
Armor +7 (vs. physical damage)
#51 Earth Staff of Defense
Halves skill recharge of spells (Chance 20%)
Energy +10
Earth Dmg: 11-22 (Requires 9 Earth Magic)
Halves casting time of Earth Magic spells (Chance: 19%)
Armor +5
#52 Gilded Daggers
Piercing Dmg: 7-17 (Requires 10 Dagger Mastery)
Inscription: “Guided by Fate”
Damage +15% (while enchanted)
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